-
Eric Anholt authored
We don't use it in shader validation currently, so it had no effect, but best to fix it anyway in case we do some day. Signed-off-by:
Eric Anholt <eric@anholt.net>
20e48fd6Eric Anholt authoredWe don't use it in shader validation currently, so it had no effect, but best to fix it anyway in case we do some day. Signed-off-by:
Eric Anholt <eric@anholt.net>
Loading